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| United States Patent Application |
20070167219
|
| Kind Code
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A1
|
|
Groz; Marc Michael
|
July 19, 2007
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Residual value games
Abstract
A method and system is disclosed for creating and operating Residual Value
Games. The method and system address the problem of low expected returns
on games such as state-run lotteries, casino-style games, online games,
and recreational and/or educational activities that may be modeled in
game-theoretic terms as games of one or more players. Many of these games
and/or activities have a negative expected return: on average, players
lose money. By creating one or more Residual Value Accounts, and linking
these accounts to the playing of games (or performing recreational and/or
educational activities), the expected return may significantly increase.
| Inventors: |
Groz; Marc Michael; (Stamford, CT)
|
| Correspondence Address:
|
MARC M GROZ
Apt S-1602
1450 Washington Blvd.
Stamford
CT
06902
US
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| Serial No.:
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332419 |
| Series Code:
|
11
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| Filed:
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January 13, 2006 |
| Current U.S. Class: |
463/25 |
| Class at Publication: |
463/025 |
| International Class: |
A63F 9/24 20060101 A63F009/24 |
Claims
1. A method for using a computer to conduct a Multiple Residual Value
Game, wherein Payouts from the residual value accounts are allocated
amongst at least two of the following: a) the players; b) the prize pool;
and c) one or more beneficiaries.
2. A system for increasing the expected rate of return from a game
involving one or more players, comprising: means for offering an
opportunity to participate in a game in return for financial
consideration from one or more players, the game having a payout
structure; means for choosing a plurality of residual values; means for
choosing one or more assets; means for defining the payout structure for
the one or more players such that it is a function of the game, the
plurality of residual values, and the one or more assets; and means for
obtaining a description of the payout structure of a game.
3. A system for increasing the expected rate of return from a game
involving one or more players, comprising: means for modifying an
opportunity to participate in a game in return for financial
consideration from one or more players, the game having a payout
structure; means for choosing a plurality of residual values; means for
choosing one or more assets; means for modifying the payout structure for
the one or more players such that it is a function of the game, the
plurality of residual values, and the one or more assets; and means for
obtaining a description of the payout structure of a game.
Description
CROSS-REFERENCE TO RELATED APPLICATIONS
[0001] This application claims benefit of U.S. nonprovisional patent
application Ser. No. 10/043,071, by Marc M. Groz, entitled "Method and
System for increasing expected return and maximum payout in a game of one
or more players", filed on Jan. 8, 2002, which is incorporated herein by
reference.
[0002] This application claims benefit of U.S. nonprovisional patent
application 10/733,482 by Marc M. Groz, entitled "Programmable Financial
Instruments", filed on Dec. 11, 2003, which is incorporated herein by
reference.
[0003] This application claims benefit of U.S. Provisional Patent
Application 60/643,292 by Marc M. Groz, entitled "Residual Value
Lotteries", filed on Jan. 13, 2005, which is incorporated herein by
reference.
BACKGROUND OF THE INVENTION
[0004] U.S. patent application Ser. No. 10/043,071, filed Jan. 8, 2002
discloses a method and system for creating financial instruments whose
future cash flows are at least partially determined by an event or events
associated with playing of one or more games or in relationship to an
event or events that can be modeled in game-theoretic terms.
[0005] For example, a bond could have weekly interest payments that are
linked to whether or not a particular state lottery has a grand-prize
winner that week. If there is a winner, bondholders forgo one or more
interest payments according to a predefined schedule. When there is no
winner, bondholders collect interest payments large enough to compensate
for the risk of periodic missed payments.
[0006] An alternative mechanism would be to eliminate the bond entirely
and to create a derivatives contract (funded or unfunded) with a
bi-directional cash flow structure. In this instance, an investor or
investors would receive periodic payments from a counterparty in exchange
for guaranteeing a prize payment. In a preferred embodiment, the
investor(s) would receive many small payments in exchange for making an
occasional large payment. They would provide game operators (e.g. casino
or state lottery) the ability to offer much larger prizes by accepting
regular premia from the game operators.
[0007] U.S. patent application Ser. No. 10/733,482, filed on Dec. 11,
2003, discloses methods and systems for creating and managing
programmable financial instruments.
[0008] A Residual Value ("RV") lottery is a new kind of lottery What
distinguishes RV lotteries from existing lottery games? In an RV lottery,
a portion of the ticket price is set aside for saving or investment
purposes, with the result that players build a nest egg for retirement,
education, or other purposes through the very act of playing lottery
games. By making residual values an essential part of the game, the act
of buying a lottery ticket is transformed from participation in a game in
which the average player loses money into participation in a game in
which by design the average player makes money even when he doesn't win
any of the prizes!
BRIEF SUMMARY OF THE INVENTION
[0009] I will begin by reviewing how RV lotteries work, illustrating with
a specific example. Then I will discuss several alternative ways to
implement RV lotteries with minimal overhead and at minimal cost.
[0010] RVs can be applied to many kinds of games, not just lotteries (for
details, see U.S. patent application Ser. No. 10/043,071). From a
lottery's perspective, the goal is to bring in much larger revenues. This
is accomplished by making the game more attractive to players so that
existing players play more and new players-people who would seldom if
ever buy a lottery ticket-are encouraged to play. What makes a game
attractive to players? Existing games attract players through the promise
of great prizes and the encouragement of many small prizes that-aside
from their intrinsic value-foster the feeling that a big win is possible.
RV lotteries add a new reason for playing, while keeping the old
enducements. In an RV lottery, even the players who don't win anything
are building a nest egg, one that preferably is held for them for a
minimum number of years so that they--or their heirs--are guaranteed a
tidy sum after (for example) a waiting period of ten or twenty years.
RV lotteries offers the following innovations:
[0011] First, it dramatically improves a lottery players "expected
return" that's how much the average person would expect to get out of his
or her purchase of a lottery ticket. [0012] Second, it provides lottery
operators a means of guaranteeing to return to lottery players their full
ticket cost, after a suitable holding period. [0013] Third, it offers
downside protection to habitual players who are not also savers or
investors, by building into the lottery a savings or investment vehicle
built right into the game. [0014] Finally, RV lotteries provide lottery
operators powerful
tools for the creation of much larger prize pools to
generate significantly greater revenues.
DETAILED DESCRIPTION OF THE PREFERRED EMBODIMENT
[0015] Let me illustrate by comparing an ordinary lottery to an RV lottery
in terms of how each allocates money from ticket sales, and how that
money is distributed over time.
[0016] To keep the math simple, from among the millions of lottery
players, let's pretend that we can find 10,000 players who are all the
same age--22 years old--and that they all start playing the lottery on
the same day, bet the same amount ($5 per week) for the same period of
time (45 years). The total spent on lotteries over the course of each
person's playing life would be $11,700, which, multiplied by 10,000
identical players, yields total group purchases of $117,000,000.
[0017] In a traditional lottery, the $117,000,000 would be divided between
prize pool, money for education or other social good, and administrative
costs. Let's say $50 million goes into the pool, $55 million goes for
education, and $12,000,000 covers costs. The $50 million prize pool is
itself comprised of $30 million in grand prizes and $20 million in small
prizes. Again, for simplicity's sake, let's assume that the grand prizes
are all $3 million, and the small prizes are all $200.
[0018] Given these assumptions, we can figure out what happens to the
10,000 players. 10 of them hit the jackpot (unless some super-lucky guy
wins more than once). The other 9,990 people lose on average $11,500 each
(depending upon the number of $200 prizes they win), over the course of
45 years.
[0019] Now consider the same group playing an RV lottery in which the
residual value is set to 30%. This means that 30 cents out of every
dollar in ticket sales is set aside into a special account for the
benefit of the player and never put at risk in the game. Let's assume
that this money is placed into a long-term investment account with an
average rate of return of 10% per year. The remaining 70 cents is divided
as usual amongst the prize pool, money raised for education or other
socially useful purpose, and administrative costs.
[0020] Of the $117 million, about $35 million would go into the special
residual value accounts of the players, leaving a prize pool of $30
million ($18 million in grand prizes and $12 million in small prizes),
$40 million for education, and $12 million for administrative costs.
[0021] Now let's look at the impact of this RV lottery on the financial
outcomes of the group of players. Ten of the 10,000 would win somewhat
smaller $1.8 million dollar grand prizes (unless the odds were adjusted
so that, for example, 6 players win $3 million grand prizes). But the
major impact is on the 9,990 players, who instead of losing an average of
$11,500 each, have residual value accounts worth about $70,000 each! The
$35 million residual value accounts would be expected to grow to close to
$700,000,000 at the end of 45 years!
[0022] Two questions arise at this point. First, isn't the lottery losing
money in this example (raising only $40 million instead of $55 million)?
Also, if prizes are smaller or scarcer, will players still play as much?
These are natural concerns.
[0023] I have three answers to these questions:
[0024] First, it stands to reason that a lottery with no losers would sell
a lot more tickets. I believe that ticket sales could double or even
triple as players begin to realize that they're saving or investing every
time they play. This would translate to greater revenues and bigger
prizes pools than existing lotteries.
[0025] Second, Scores.TM., a patent-pending financial instrument (see U.S.
patent application Ser. No. 10/043,071) could be sold to investors who
would guarantee a larger prize pool in exchange for a reasonable return.
Institutional investors (such as corporations and financial institutions)
would have an incentive to purchase Scores for their unique ability to
diversify portfolios. Super grand prizes backed by Scores would allow
Lotteries to sell many more tickets. Imagine how many tickets might be
sold if the potential prize were extremely large-a billion dollar jackpot
could be offered.
[0026] Finally, even without Scores, it is possible to customize an RV
lottery to generate greater revenues and bigger prize pools, even
assuming no increase in ticket sales! The key to doing this is altering
the payout from the residual value account. Instead of mandating that
100% of the RV goes to the players, expand the purpose of the residual
value accounts so that only a portion is kept by the players, while a
second portion is transferred to the prize pool, and a third portion is
transferred to the educational or other beneficiaries of the lottery.
[0027] Transfers could be done according to a schedule, or they could be
conditional on factors such as realized return of the residual accounts,
number of tickets sold, or the size of the prize pool. Residual values
could also be held in special accounts for use in future prize pools
and/or for future social needs. This would make it possible to use the
funds in these accounts as collateral, instead of simply transferring
them to the prize pool or beneficiary.
[0028] Let's call this type of lottery a Multiple Residual Value Lottery
("MRVL"). MRVLs relax the restriction that residual values are owned by
(or held in trust for) the players (or their heirs or assignees): A MRVL
countenances multiple uses of residual value accounts, including standard
RV accounts, prize pool augmentation accounts, education (or other social
purpose) accounts, and special purpose accounts which may be created by
the lottery operator.
[0029] Continuing with the example, the $15 million dollar shortfall for
the state over 45 years could be partially or completely offset by
allocating to the state a portion of the $700 million expected value at
the end of 45 years.
[0030] Implementation of multiple residual value accounts to allow for
other uses is not limited to lottery games, but may be applied to any
game in which a financial consideration is involved.
[0031] Slot machine and other casino-type games may employ Residual Value
accounts to enhance the expected return of one or more players. Said
games may employ Multiple Residual Value accounts that include standard
RV accounts, prize pool augmentation accounts, education (or other social
purpose) accounts, and special purpose accounts which may be created by
the game operator.
[0032] Online and offline games and/or contests in which a financial
consideration is involved may employ Residual Value accounts to enhance
the expected return of one or more players. Said games may employ
Multiple Residual Value accounts that include standard RV accounts, prize
pool augmentation accounts, education (or other social purpose) accounts,
and special purpose accounts which may be created by the game operator.
[0033] Recreational and/or educational activities (including sports,
exercise, and other forms of physical education) in which a financial
consideration is involved for one or more participants in said
activities, may employ Residual Value accounts to enhance the expected
return of said one or more participants. Said activities (which from the
standpoint of game theory, are considered games of one or more players),
may employ Multiple Residual Value accounts that include standard RV
accounts, prize pool augmentation accounts, education (or other social
purpose) accounts, and special purpose accounts which may be created by
the organizer of said activities.
[0034] For example, exercise equipment (such as stationary bicycles,
treadmills, etc.) that tracks individual performance may be
electronically linked to one or more secure electronic databases that
enable one or more system operators to track the performance of one or
more participants. Residual Value accounts may be employed to enhance the
expected return of said one or more participants. Said activities (which
from the standpoint of game theory, are considered games of one or more
players), may employ Multiple Residual Value accounts that include
standard RV accounts, prize pool augmentation accounts, education (or
other social purpose) accounts, and special purpose accounts which may be
created by the organizer of said activities. In a preferred embodiment, a
bicycle equipment manufacturer or distributor may conduct a Billion
Dollar Bike Race.TM. by operating a Residual Value Game (as defined
below) that would preferably be used to fund investment accounts owned by
or held in trust for participants and offer a large prize based on one or
more factors including chance, level of performance on the equipment as
gauged by the data gathering devices of the game operator, or other
factors. In an alternative preferred embodiment, operators of online
multiplayer games would, by offering a Massive Multiplayer Residual Value
Game, be able to fund investment accounts owned by or held in trust for
participants and offer a large prize based on one or more factors
including chance, level of performance at the game as gauged by the data
gathering devices of the game operator, or other factors.
[0035] I shall refer to the aforementioned games and/or activities as
Residual Value Games (RVGs). Where Multiple Residual Value Accounts are
employed, said games and/or activities shall be referred to as Multiple
Residual Value Games (MRVGs).
[0036] Having reviewed the features and benefits of RV lotteries, I now
would like to consider some possible means of implementation that do not
add undue burdens to lottery ticket retailers or to the operators of the
lottery itself. For the sake of concreteness, I will limit my discussion
to instant games, though many of the same solutions are easily adaptable
to the online game segment.
[0037] Consider the simplicity of an instant game ticket. Paid for by
cash, it is a bearer instrument that has a definite value that the holder
can ascertain for herself by making a few scratches with a coin. How can
we preserve the simplicity of this transaction, if we need to keep track
of a series of such transactions over a long period of time?
[0038] Actually, there are many different ways to do this, none of them
perfect, but most of them easily adapted with only minor modifications to
the existing lottery infrastructure. Following are seven ideas for making
RV lottery administration simple, three of which could be done today. The
last four probably are a couple of years away from practical use.
[0039] First, let's consider something as simple as a barcode printed on a
membership card or mini keychain card. This is just like the kind all the
supermarkets hand out to track purchases, using selected discounts as an
incentive. The software for recording lottery ticket purchases would be
essentially the same as already existing software that tracks grocery
items. Players would need to register their membership ID in order to be
eligible to receive the deferred payout of residual values accumulating
in their accounts. Accounts would best be administered by a financial
institution, such as a bank, brokerage, or mutual fund complex.
[0040] Second, debit cards. Financial institutions that already issue
debit cards might prefer to use them instead of a special purchase
membership card with a bar code. The advantage would be that the payment
processing and database infrastructure already exists. Of course, the
same is true for credit cards, though the expense of credit card
processing probably precludes their use for now.
[0041] Third, stored value cards. Stored value cards, like cellular phone
cards, fall somewhere in between barcodes and debit cards. Selling a
rechargeable stored value card, used to purchase lottery tickets, would
simplify the administration problem by greatly reducing the number of
transactions for which residual value processing is required. Instead of
taking 25 cents out of each and every ticket sold, the lottery
administrator could take $5 out of a $20 stored value card, which would
in effect prepay the residual value portion of a combination of $1, $2,
and $5 games that would be played within a prescribed time period, for
example, one year.
[0042] Now I will mention the four ideas that, while not in my estimation
currently feasible, could become so within the next couple of years. The
first of these takes the stored value/debit card ideas a step further.
Lotteries could use smart cards, which are like ordinary debit, credit,
or stored value cards with the addition of some built in computer
processing capability. While smart cards have not been widely adopted in
the United States, they are in widespread use in Europe and elsewhere. If
they catch on here, such cards could do more than record a transaction.
They could be used to store all of the information currently residing on
a ticket, making it possible for lottery operators to offer paperless
lottery tickets.
[0043] The second of these ideas begins by recognizing that it is entirely
possible that smart cards will never catch on in the U.S. As more and
more capabilities are being packed into cell
phones, one idea that is
literally "gaining currency" is the use of cell
phones as wallets. If
cell
phones become wallets, they can be used to pay for and keep track of
lottery tickets. Better yet, they can function as lottery tickets,
storing all the information currently stored on a printed card (including
images) and also keeping track of past purchases, residual values
contributed, current account value, redemption dates, and other things.
Incidentally, by making a cell phone into a combination lottery
ticket/lottery terminal, new ways of playing including video and
multi-player games would become possible.
[0044] Beyond smart cards and cell
phones, the increasing use of biometric
sensors like retinal, fingerprint, and handprint scanners to identify and
to authenticate people and transactions could be applied to lottery
ticket sales. This would be especially useful to RV lotteries that need
to keep track of ticket purchases over a prolonged period of time.
Payment could still be in cash, with the biometric only used for
identification. Or biometrics could be used for both identification and
payment authorization, (for example) from Paypal.TM. or a checking
account.
[0045] Combining RV lotteries and Scores in one game would enable a
lottery to offer a remarkable double incentive: RV lotteries to bring in
non-traditional lottery players by enhancing the average player's
financial outcome (and perhaps to guarantee his principal), Scores to
sell more tickets to existing players by creating much larger super grand
prizes. [0046] Example of a Guaranteed "No Loss" Lottery. An RV
lottery could set aside 50% of each lottery ticket. This is the residual
value. The remaining 50% would be allocated as usual amongst the prize
pool, state revenues, and overhead. The 50% residual value would be used
to purchase a 10 year zero coupon state bond (or fractional interests in
a state bond). These would belong to (or be held in trust for) the
player. Assuming that you had an effective interest rate of 7.2%, such
lottery players would get their ticket's face value back when the bonds
mature. The average holding period could be shortened by dynamic
hedging, a risk management technique used by banks that would act as
guarantors of the principal. A similar technique could be used to lower
the required residual value.
[0047] While the invention has been described in conjunction with specific
embodiments, it is evident that numerous alternatives, modifications, and
variations will be apparent to those skilled in the art in light of the
foregoing description.
* * * * *