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| United States Patent Application |
20110159949
|
| Kind Code
|
A1
|
|
Bramble; Paul Francis Jason
|
June 30, 2011
|
METHOD OF GAMING, A GAME CONTROLLER AND A PRIZE CONTROLLER
Abstract
A method of gaming including conducting a game having a prize, receiving
wagers, deriving from the wagers contributions towards funding the game,
and incrementing a probability of awarding the prize based on the
contributions.
| Inventors: |
Bramble; Paul Francis Jason; (Leumeah, AU)
|
| Serial No.:
|
942324 |
| Series Code:
|
12
|
| Filed:
|
November 9, 2010 |
| Current U.S. Class: |
463/25 |
| Class at Publication: |
463/25 |
| International Class: |
A63F 9/24 20060101 A63F009/24 |
Foreign Application Data
| Date | Code | Application Number |
| Nov 9, 2009 | AU | 2009905473 |
Claims
1. A method of gaming comprising: conducting a game having a prize;
receiving wagers; deriving from the wagers contributions towards funding
the game; and incrementing a probability of awarding the prize based on
the contributions.
2. A method of gaming as claimed in claim 1 wherein the contributions are
a designated percentage of the wagers.
3. A method of gaming as claimed in claim 2 further comprising
incrementing the probability of awarding the prize based on the
contributions and a value of the prize.
4. A method of gaming as claimed in claim 1 further comprising obtaining
an initial probability of awarding the prize.
5. A method of gaming as claimed in claim 4 further comprising obtaining
the initial probability of awarding the prize based on a cash cycle of
the wagers.
6. A method of gaming as claimed in claim 5 further comprising obtaining
the initial probability of awarding the prize based on the cash cycle and
a value of a wager in the game.
7. A method of gaming as claimed in claim 4 further comprising
incrementing the initial probability of awarding the prize.
8. A method of gaming as claimed in claim 1 further comprising obtaining
a subsequent initial probability of awarding a subsequent prize after
awarding the prize.
9. A method of gaming as claimed in claim 5 further comprising obtaining
a value of the prize based on an obtained percentage of the cash cycle.
10. A method of gaming as claimed in claim 1 wherein the prize is a
progressive jackpot which increments.
11. A method of gaming as claimed in claim 10 further comprising
incrementing the progressive jackpot based on a first designated
percentage of the wagers and incrementing the probability of awarding the
jackpot based on a second designated percentage of the wagers.
12. A gaming system comprising: a plurality of gaming devices; and a
prize controller in data communication with the plurality of gaming
devices, the prize controller arranged to: receive contributions towards
funding a prize derived from wagers in games played with the gaming
devices; and increment a probability of awarding the prize based on the
contributions.
13. A gaming system as claimed in claim 12 wherein the gaming system
awards the prize.
14. A gaming system as claimed in claim 13 wherein the prize controller
awards the prize.
15. A prize controller arranged to: receive contributions towards funding
a prize derived from wagers in games played with at least one gaming
device; and increment a probability of awarding the prize based on the
contributions.
16. A gaming system comprising: means for conducting a game having a
prize; means for receiving wagers; means for deriving from the wagers
contributions towards funding the game; and means for incrementing a
probability of awarding the prize based on the contributions.
17. A gaming system comprising: a plurality of gaming devices, each
gaming device comprising a cabinet, a display mounted within the cabinet,
and a game play mechanism mounted to the cabinet incorporating at least
one input device, the game play mechanism operable by a player to place
wagers in games, and each gaming device being in data communication with
a prize controller comprising a processor and a memory storing game
control instructions which enable the prize controller to operate, the
prize controller arranged to: receive contributions towards funding a
prize derived from wagers in the games played with the gaming devices;
and increment a probability of awarding the prize based on the
contributions.
18. A method of gaming as claimed in claim 1, further comprising computer
program code.
19. A method of gaming as claimed in claim 18, further comprising storing
the computer program code in a tangible computer readable medium.
20. A method of gaming as claimed in claim 19, further comprising
transmitting or receiving the program code.
Description
RELATED APPLICATIONS
[0001] This application claims priority to Australian Provisional
Application No. 2009905473, having a filing date of Nov. 9, 2009, which
is incorporated herein by reference in its entirety.
FEDERALLY SPONSORED RESEARCH OR DEVELOPMENT
[0002] [Not Applicable]
MICROFICHE/COPYRIGHT REFERENCE
[0003] [Not Applicable]
BACKGROUND OF THE INVENTION
[0004] The present invention relates to a method of gaming, a gaming
system and a prize controller.
[0005] Current electronic gaming machines allow a player to place a wager
or bet, in return for which a play of a game is conducted. In addition,
many gaming machines may participate in a progressive jackpot. Typically,
a portion of turnover from each gaming machine is forwarded to a jackpot
controller as a contribution to the progressive jackpot. That is, part of
each wager goes towards incrementing the jackpot. The technique can also
be extended to a so called wide area jackpot where gaming machines from a
number of different venues contribute to the jackpot.
[0006] While such gaming systems provide users with enjoyment, a need
exists for alternative gaming systems in order to maintain or increase
player enjoyment.
BRIEF SUMMARY OF THE INVENTION
[0007] In a first aspect, the invention provides a method of gaming
comprising:
[0008] conducting a game having a prize;
[0009] receiving wagers;
[0010] deriving from the wagers contributions towards funding the game;
and
[0011] incrementing a probability of awarding the prize based on the
contributions.
[0012] In an embodiment the contributions are a designated percentage of
the wagers.
[0013] In an embodiment the method further comprises incrementing the
probability of awarding the prize based on the contributions and a value
of the prize.
[0014] In an embodiment the method further comprises obtaining an initial
probability of awarding the prize.
[0015] In an embodiment the method further comprises obtaining the initial
probability of awarding the prize based on a cash cycle of the
contributions.
[0016] In an embodiment the method further comprises obtaining the initial
probability of awarding the prize based on the cash cycle and a value of
a wager in the game.
[0017] In an embodiment the method further comprises incrementing the
initial probability of awarding the prize.
[0018] In an embodiment the method further comprises obtaining a
subsequent initial probability of awarding a subsequent prize after
awarding the prize.
[0019] In an embodiment the method further comprises obtaining a value of
the prize based on an obtained percentage of the cash cycle.
[0020] In an embodiment the prize is a progressive jackpot which
increments.
[0021] In an embodiment the method further comprises incrementing the
progressive jackpot based on a first designated percentage of the wagers
and incrementing the probability of awarding the jackpot based on a
second designated percentage of the wagers.
[0022] In a second aspect, the invention provides a gaming system
comprising:
[0023] a plurality of gaming devices; and
[0024] a prize controller in data communication with the plurality of
gaming devices, the prize controller arranged to:
[0025] receive contributions towards funding a prize derived from wagers
in games played with the gaming devices; and
[0026] increment a probability of awarding the prize based on the
contributions.
[0027] In an embodiment the gaming system awards the prize.
[0028] In an embodiment the prize controller awards the prize.
[0029] In a third aspect, the invention provides a prize controller
arranged to:
[0030] receive contributions towards funding a prize derived from wagers
in games played with at least one gaming device; and
[0031] increment a probability of awarding the prize based on the
contributions.
[0032] In a fourth aspect, the invention provides a gaming system
comprising:
[0033] means for conducting a game having a prize;
[0034] means for receiving wagers;
[0035] means for deriving from the wagers contributions towards funding
the game; and
[0036] means for incrementing a probability of awarding the prize based on
the contributions.
[0037] In a fifth aspect, the invention provides a gaming system
comprising:
[0038] a plurality of gaming devices, each gaming device comprising a
cabinet, a display mounted within the cabinet, and a game play mechanism
mounted to the cabinet incorporating at least one input device, the game
play mechanism operable by a player to place wagers in games, and each
gaming device being in data communication with a prize controller
comprising a processor and a memory storing game control instructions
which enable the prize controller to operate in response to operation of
the game play mechanism, the prize controller arranged to:
[0039] receive contributions towards funding a prize derived from wagers
in the games played with the gaming devices; and
[0040] increment a probability of awarding the prize based on the
contributions.
[0041] In a sixth aspect, the invention provides a computer program code
which when executed implements the above method.
[0042] In a seventh aspect, the invention provides a tangible computer
readable medium comprising the above program code.
[0043] In an eighth aspect, the invention provides transmitting or
receiving the above program code.
BRIEF DESCRIPTION OF SEVERAL VIEWS OF THE DRAWINGS
[0044] An exemplary embodiment of the invention will now be described with
reference to the accompanying drawings in which:
[0045] FIG. 1 is a block diagram of a gaming system with a plurality of
gaming devices and a prize controller;
[0046] FIG. 2 is a perspective view of a stand alone gaming machine;
[0047] FIG. 3 is a block diagram of the functional components of a gaming
machine;
[0048] FIG. 4 is a schematic diagram of the functional components of a
memory;
[0049] FIG. 5 is a schematic diagram of a network gaming system;
[0050] FIG. 6 is a block diagram of a gaming system;
[0051] FIG. 7 is a block diagram of an embodiment;
[0052] FIG. 8 is a flow chart of an embodiment; and
[0053] FIG. 9 is a further flow chart of an embodiment.
DETAILED DESCRIPTION OF THE INVENTION
[0054] Referring to the drawings, there is shown a gaming method, and a
gaming system and prize controller arranged to implement the method. The
method comprising the steps of conducting a game having a prize,
receiving wagers for the game, deriving from the wagers contributions
towards funding the game and incrementing a probability of awarding the
prize based on the contributions.
Overview of Exemplary Gaming System
[0055] FIG. 1 shows an exemplary gaming system 1 where a prize controller
150 is in data communication over a network 2, such as an Ethernet, with
a bank of five gaming devices 10A, 10B, 10C, 10D, and 10E. The prize
controller 150 is arranged to communicate with the gaming devices 10A to
10E to receive contributions towards funding a prize derived from wagers
in a game provided by at least one of the gaming devices. The prize
controller 150 is further arranged to increment a probability of awarding
the prize based on the contributions.
Gaming Devices
[0056] Gaming devices capable of participating in the method of gaming of
the embodiment can take any suitable form including stand alone gaming
machines and server based gaming terminals.
[0057] A gaming device in the form of a stand alone gaming machine 10 is
illustrated in FIG. 2. The gaming machine 10 includes a console 12 having
a display 14 on which are displayed representations of a game 16 that can
be played by a player. A mid-trim 20 of the gaming machine 10 houses a
bank of buttons 22 for enabling a player to interact with the gaming
machine, in particular during game play. The mid-trim 20 also houses a
credit input mechanism 24 which in this example includes a coin input
chute 24A and a bill collector 24B. Other credit input mechanisms may
also be employed, for example, a card reader for reading a smart card,
debit card or credit card. Other gaming machines may be configured for
ticket in that they have a ticket reader for reading tickets having a
value and crediting the player based on the face value of the ticker. A
player marketing module (not shown) having a reading device may also be
provided for the purpose of reading a player tracking device, for example
as part of a loyalty program. The player tracking device may be in the
form of a card, flash drive or any other portable storage medium capable
of being read by the reading device. In some embodiments, the player
marketing module may provide an additional credit mechanism, either by
transferring credits to the gaming machine from credits stored on the
player tracking device or by transferring credits from a player account
in data communication with the player marketing module.
[0058] A top box 26 may carry artwork 28, including for example pay tables
and details of bonus awards and other information or images relating to
the game. Further artwork and/or information may be provided on a front
panel 29 of the console 12. A coin tray 30 is mounted beneath the front
panel 29 for dispensing cash payouts from the gaming machine 10.
[0059] The display 14 shown in FIG. 2 is in the form of a video display
unit, particularly a cathode ray tube screen device. Alternatively, the
display 14 may be a liquid crystal display, plasma screen, any other
suitable video display unit, or the visible portion of an
electromechanical device. The top box 26 may also include a display, for
example a video display unit, which may be of the same type as the
display 14, or of a different type.
[0060] FIG. 3 shows a block diagram of operative components of a typical
gaming machine which may be the same as or different to the gaming
machine of FIG. 2.
[0061] The gaming machine 100 includes a game controller 101 having a
processor 102 mounted on a circuit board. Instructions and data to
control operation of the processor 102 are stored in a memory 103, which
is in data communication with the processor 102. Typically, the gaming
machine 100 will include both volatile and non-volatile memory and more
than one of each type of memory, with such memories being collectively
represented by the memory 103.
[0062] The gaming machine has hardware meters 104 for purposes including
ensuring regulatory compliance and monitoring player credit, an
input/output (I/O) interface 105 for communicating with peripheral
devices of the gaming machine 100. The input/output interface 105 and/or
the peripheral devices may be intelligent devices with their own memory
for storing associated instructions and data for use with the
input/output interface or the peripheral devices. A random number
generator module 113 generates random numbers for use by the processor
102. Persons skilled in the art will appreciate that the reference to
random numbers includes pseudo-random numbers.
[0063] In the example shown in FIG. 3, a player interface 120 includes
peripheral devices that communicate with the game controller 101
including one or more displays 106, a touch screen and/or buttons 107
(which provide a game play mechanism), a card and/or ticket reader 108, a
printer 109, a bill acceptor and/or coin input mechanism 110 and a coin
output mechanism 111. Additional hardware may be included as part of the
gaming machine 100, or hardware may be omitted as required for the
specific implementation. For example, while buttons or touch screens are
typically used in gaming machines to allow a player to place a wager and
initiate a play of a game any input device that enables the player to
input game play instructions may be used.
[0064] In addition, the gaming machine 100 may include a communications
interface, for example a network card 112. The network card may, for
example, send status information, accounting information or other
information to a bonus controller, central controller, server or database
and receive data or commands from the bonus controller, central
controller, server or database. In embodiments employing a player
marketing module, communications over a network may be via player
marketing module--i.e. the player marketing module may be in data
communication with one or more of the above devices and communicate with
it on behalf of the gaming machine.
[0065] FIG. 4 shows a block diagram of the main components of an exemplary
memory 103. The memory 103 includes RAM 103A, EPROM 103B and a mass
storage device 103C. The RAM 103A typically temporarily holds program
files for execution by the processor 102 and related data. The EPROM 103B
may be a boot ROM device and/or may contain some system or game related
code. The mass storage device 103C is typically used to store game
programs, the integrity of which may be verified and/or authenticated by
the processor 102 using protected code from the EPROM 1038 or elsewhere.
[0066] It is also possible for the operative components of the gaming
machine 100 to be distributed, for example input/output devices 106, 107,
108, 109, 110, 111 to be provided remotely from the game controller 101.
[0067] In a client server architecture a gaming device is provided by a
gaming client and game server (and optionally other gaming network
components). A gaming client has a similar outward appearance to gaming
machine 10 but the game server implements most or all of the game and as
such acts as the game controller while the terminal operated by the
player essentially provides only the player interface. The gaming
terminal receives player instructions, pass these to the game server
which will process them and return game play outcomes to the gaming
machine for display. Further details of a client/server gaming
architecture can be found in WO 2006/052213 and PCT/SE2006/000559, the
disclosures of which are incorporated herein by reference. In such an
embodiment, a game controller can be provided, for example, by a
dedicated server in data communication with the game server.
[0068] FIG. 5 shows that a gaming device may be connected within a gaming
network 200 which provides additional and/or enhanced functionality. The
gaming network 200 includes a network 201, which for example may be an
Ethernet network. Gaming machines 202, shown arranged in three banks 203
of two gaming machines 202 in FIG. 5, are connected to the network 201.
The gaming machines 202 provide a player operable interface and may be
the same as the gaming machines 10,100 shown in FIGS. 2 and 3. While
banks 203 of two gaming machines are illustrated in FIG. 5, banks of one,
three or more gaming machines are also envisaged.
[0069] One or more displays 204 may also be connected to the network 201.
For example, the displays 204 may be associated with one or more banks
203 of gaming machines. The displays 204 may be used to display
representations associated with game play on the gaming machines 202,
and/or used to display other representations, for example promotional or
informational material.
[0070] A game controller can be provided within such a network 200 by game
server 205, such that a game server may implement a game for a plurality
of different banks of gaming machines rather than a specific controller
being provided for each gaming machine or for each bank of gaming
machines.
[0071] A database management server 206 may manage storage of game
programs and associated data for downloading or access by the gaming
devices 202 in a database 206A. Typically, if the gaming system enables
players to participate in a Jackpot game, a Jackpot server 207 will be
provided to perform accounting functions for the Jackpot game. A loyalty
program server 212 may also be provided.
[0072] Servers are also typically provided to assist in the administration
of the gaming network 200, including for example a gaming floor
management server 208, and a licensing server 209 to monitor the use of
licenses relating to particular games. An administrator terminal 210 is
provided to allow an administrator to run the network 201 and the devices
connected to the network.
[0073] The gaming network 200 may communicate with other gaming systems,
other local networks, for example a corporate network, and/or a wide area
network such as the Internet, for example through a firewall 211.
[0074] Persons skilled in the art will appreciate that in accordance with
known techniques, functionality at the server side of the network may be
distributed over a plurality of different computers. For example,
elements may be run as a single "engine" on one server or a separate
server may be provided. For example, the game server 205 could run a
random generator engine. Alternatively, a separate random number
generator server could be provided. Further, persons skilled in the art
will appreciate that a plurality of game servers could be provided to run
different games or a single game server may run a plurality of different
games as required by the terminals.
Further Detail of Gaming System
[0075] Referring now to FIGS. 6 and 7, it can be seen that the
constitution of the prize controller 150 is similar to that of the gaming
machine illustrated in relation to FIGS. 2 to 4 in that it is a game
controller with a processor 151 arranged to implement program code stored
in memory 152. Also, the prize controller 150 has a communication
interface 153 which is designed to enable the processor 151 to
communicate with each of the gaming devices 10A to 10E across the network
2.
[0076] Persons skilled in the art will appreciate that the implementation
of the prize controller 150 is analogous to the implementation of bonus
controllers in existing gaming systems and reference may be made to such
bonus controllers for further details of implementation. However, persons
skilled in the art will appreciate that in the case where the above
described method of gaming is implemented on a stand alone gaming
machine, such as the type illustrated in FIG. 2, the game controller 101
also implements the functions of the prize controller 150.
[0077] In an embodiment, the processor 151 of the prize controller 150
implements a number of modules, shown in FIG. 7, based on program code
and data stored in memory 152. The processor 151 implements a
contributions handler 720 to receive contributions designated towards
funding a prize derived from wagers in a game provided by at least one of
the gaming devices. The processor 151 also implements a probability
incrementer 721 to increment a probability of awarding the prize based on
the contributions. In addition, the processor 151 implements an award
handler 722 to award the prize to the respective gaming device. Persons
skilled in the art will appreciate that several of the modules could be
implemented in some other way, for example by a dedicated circuit, or on
a server remote from the prize controller 150.
[0078] In the embodiment shown in FIG. 7, a player of the gaming device
10A operates game play mechanism 116A to make a selection and input game
instructions, selected from a plurality of available instructions
displayed to the player on display 106A, to the game controller 101A to
conduct a game having a prize. In this embodiment, the prize is referred
to as a jackpot where a number of gaming devices contribute towards
funding the jackpot and games are played in response to wagers placed at
respective gaming devices in respective games. In another embodiment, the
prize may increase to provide a progressive jackpot.
[0079] As described above, the game play mechanism 116A can be in the form
of a touch screen and/or buttons. In addition, the player may also
operate credit mechanism 117A to input a wager, or a number of credits,
so that the player can operate the game play mechanism 116A to input a
wager as game instructions for a game. The game controller 101A then
executes program code stored as game rules 642 in memory 103A to generate
outcomes of the game in response to the operation of the game play
mechanism 116A. This may be achieved using an outcome generator 622 to
generate the game outcomes which are then evaluated by an outcome
evaluator 623 for the gaming device 10A. In addition to conducting the
game, the game controller 101A derives from the wagers contributions
towards funding the game and the jackpot at a contributions module 625.
Persons skilled in the art will also appreciate that these modules may be
incorporated into the game controller 101A or on a server remote from the
gaming device 10A.
[0080] In the embodiment shown in FIG. 7, data representing the derived
contributions designated towards funding the jackpot is forwarded to the
contributions handler 720 via the communication interface 153 and stored
in the memory 152. The probability incrementer 721 then increments a
probability of awarding the jackpot based on these contributions if the
jackpot is not determined to be won by the award handler 722.
[0081] In this embodiment, the processor 151 executes program code stored
in memory 152 to repeatedly conduct random trials, for each contribution
it receives, using a random number generator 723, the current probability
of awarding the jackpot and the size of the contribution, to determine
whether the jackpot is to be awarded. In this case, the award handler 722
communicates data via the data communication interface 153 over the
network to all participating gaming devices 10A to 10E advising that the
jackpot has been awarded. Persons skilled in the art will appreciate that
the award handler 722 also communicates data to the gaming device where
the jackpot is to be awarded so that it can make the award of the jackpot
to the respective player. In an alternative embodiment, the prize
controller may provide the current probability to each gaming device so
that it can conduct a local random trial. In an alternative embodiment,
the jackpot may be awarded based on an occurrence of a generated game
outcome corresponding to a designated game event. For example, the game
event may be designated as five aces displayed in a reel type game. In
this embodiment, persons skilled in the art will appreciate that the
occurrence of the designated game event may be determined locally by the
outcome evaluator 623 at each gaming device. For example, the gaming
device 10A may adjust a probability table for the designated game event
such that the outcome generator 622 communicates with the random number
generator 621, with reference to the current probability of awarding the
jackpot, to generate the game outcome. In any case, the prize controller
150 updates the memory 152 once a jackpot has been awarded and the
probability of awarding the jackpot is reset.
[0082] In one example, one type of game played with the gaming device 10A,
conducted by the game controller 101A, is a typical spinning reel game.
In another example, the game played is a poker game. Persons skilled in
the art will appreciate that different types of games may be played with
different gaming devices at the same time. For example, gaming device 10A
may be conducting a spinning reel game whilst gaming device 10B is
conducting a poker game, and both gaming devices make contributions
towards the jackpot. In this example, the jackpot is a random trial and
is conducted based on contributions irrespective of the type of game
played. Persons skilled in art will appreciate that in addition to the
jackpot, the games may result in other awards based on the players win
entitlement. It is typical for the player's win entitlement to be
affected by the amount they wager and selections they make (i.e. the
nature of the wager). For example, a player's win entitlement may be
based on how many lines they select to play in the game, such as. a
minimum of one line up to the maximum number of lines allowed by the game
(noting that not all permutations of win lines may be available for
selection). Such win or pay lines are typically formed by a combination
of symbol display positions, one from each reel or column, the symbol
display positions being located relative to one another such that they
form a line.
[0083] In addition, in many games the player's win entitlement is not
strictly limited to the lines they have selected, for example, "scatter"
pays are awarded independently of a player's selection of pay lines and
are an inherent part of the win entitlement. Also, persons skilled in the
art will also appreciate that win entitlements may not be specific to
each gaming device and certain win entitlements may be available for all
gaming devices eligible to participate in the jackpot.
[0084] In the example of a spinning reel game, the game controller 101A
includes an outcome generator 622 which obtains symbols specified by
stored symbol data 641 using a random number generator 621 and advises
them to a display controller 624 which causes them to be displayed on
display 106A at symbol display positions. These symbol display positions
are evaluated by an outcome evaluator 623 against specified game rules to
determine if a game event corresponding to the player being awarded a win
entitlement, or the jackpot (in one embodiment), has occurred. Further,
the game rules may specify whether the player is eligible to be awarded
the jackpot. It is to be appreciated by those skilled in the art that the
player of a gaming device may require to qualify to be awarded the
jackpot by an eligibility criterion, such as wagering the maximum credits
available in a game or placing an ante bet in the game.
[0085] In an embodiment, wagers inputted by the game play mechanism 116A
for a game are received by the contributions module 625 to derive
contributions towards funding the game, any win entitlements of the game,
and funding the jackpot. For example, the game rules 642 may specify that
a designated percentage of the received wagers is to contribute towards
the jackpot, e.g. 1% of each wagered $1 is to form a contribution to the
jackpot. Data representing the contributions is communicated to the
contributions handler 720 which collates contributions data from a number
of gaming devices 10A to 10E for incrementing the probability of awarding
the jackpot at the probability incrementer 721 and determining whether to
award the jackpot. Thus, in the example, when a $1 wager is received, the
probability of being awarded the jackpot is incremented by the
probability incrementer 721 based on 0.01 and a value of the jackpot. If
the value of the jackpot is $1000, the probability incrementer 721
increments the jackpot by 0.01.times.1/1000 (0.00001) for each $1
wagered. In addition, the probability incrementer 721 advises the memory
153 and subsequently the award handler 722 of the current probability so
that it can affect the random trials conducted to determine whether to
award the jackpot.
[0086] Furthermore, the jackpot may be awarded to a player of a gaming
device once in a cash cycle, where the cash cycle is the total turnover
or amount wagered by all participating gaming devices until the jackpot
is awarded. That is, using the above example, players of participating
gaming devices can place wagers to attempt to win individual win
entitlements in respective games in addition to the jackpot (provided
they are eligible) and these wagers, or a portion thereof, form turnover
which is then used to determine the current probability of being awarded
the jackpot. For example, the game rules 642 may specify that the jackpot
is to be awarded once in every $10000 wagered thus the initial
probability of awarding the jackpot is 1/$10000 (0.0001) and the value of
the jackpot may be obtained from a designated percentage of the cash
cycle, for example the jackpot may set at 10% of the cash cycle ($1000).
It can be seen that as the turnover increases in value to $10000, the
probability of awarding the jackpot is incrementally increased. Also, the
current value of the turnover and the value of the jackpot may be stored
in meter data 643 and prize data 642A.
[0087] As stated above, the jackpot may be a progressive jackpot which
increments. In this case, a first designated percentage of the
contributions, derived from wagers by the contributions module 625 and
forwarded as data to the contributions handler 720, is used to increment
the probability of awarding the progressive jackpot and a second
designated percentage, also derived from wagers by the contributions
module 625 and forwarded as data to the contributions handler 720, is
used to increment the value of the progressive jackpot.
[0088] In the example, the initial probability of awarding the jackpot is
0.0001 and the value of the jackpot is $1000. The probability incrementer
721 may then increment the probability of awarding the jackpot based on
the derived contributions (0.01 of $1 wagered) and thus increments the
probability by 0.01/$1000 (0.00001) so that the probability of being
awarded the jackpot is now 0.00011, and so on until the award handler 722
determines, from a conducted random trial, to award the jackpot in
response to a game played by a gaming device. Once the jackpot is
awarded, the turnover is reset and the probability of being awarded the
jackpot reverts back to 0.0001. If, for example, the turnover from the
gaming devices 10A to 10E is at $5000 since the last jackpot was awarded,
0.01.times.$5000 (50) of this amount was derived as contributions towards
funding the jackpot, i.e. increasing the probability of the jackpot being
awarded, and the current probability of awarding the jackpot is now at
50/$1000 (0.05). If a player of one gaming device 10A places a $2 wager
in a game, the contributions module 625 derives 0.01.times.$2 (0.02)
towards the jackpot and communicates this to the contributions handler
720 which, in turn, communicates this to the probability incrementer 721
which then increments the probability of awarding the jackpot by
0.02/$1000 (0.00002). Thus, the probability of the player being awarded
the jackpot in the game after the $2 wager is 0.05002.
[0089] The above example can be explained by the equations below.
[0090] A probability increment can be determined by the following
equation:
p = ib S ##EQU00001##
[0091] p represents the increment probability
[0092] i represents the percentage of the wager forming the contribution
[0093] b represents the value of a wager in a game
[0094] S represents the value of the initial jackpot
[0095] The current probability of being awarded the jackpot in a game can
be determined by the following equation:
P = b C + iB S ##EQU00002##
[0096] P represents the current probability of being awarded the jackpot
[0097] b represents the value of a wager in a game
[0098] C represents the cash cycle
[0099] i represents the percentage of the wager forming the contribution
[0100] B represents the value of turnover up to the current game
[0101] S represents the value of the initial jackpot
[0102] A method of gaming is also summarised in FIGS. 8 and 9. The method
800 comprises conducting 810 a game having a prize, receiving 820 wagers,
deriving 830 from the wagers contributions towards funding the game and
incrementing 840 a probability of awarding the prize based on the
contributions. The method 900 of FIG. 9 also includes the above steps of
conducting 910 a game, receiving 920 wagers and deriving 930 from the
wagers contributions towards funding the game. However, the method 900
further includes obtaining 940 an initial probability of awarding the
prize based on a cash cycle and the step of incrementing 950 the initial
probability of awarding the prize until the prize is awarded.
[0103] Further aspects of the method will be apparent from the above
description of the gaming system. Persons skilled in the art will also
appreciate that the above method could be embodied in program code. The
program code could be supplied in a number of ways, for example on a
computer readable storage medium, such as a disc or a memory (for
example, that could replace part of memory 103) or as a data signal (for
example, by transmitting it from a server).
[0104] It will be understood to persons skilled in the art of the
invention that many modifications may be made without departing from the
spirit and scope of the invention, in particular it will be apparent that
certain features of embodiments of the invention can be employed to form
further embodiments.
[0105] For example, the prize controller 150 is shown in FIG. 1 as a
separate entity to the gaming devices 10. In an alternative embodiment,
it could be provided by one of the gaming devices incorporating a server
module arranged to implement the prize controller in the manner described
in Australian patent application 2008205413 filed 13 Aug. 2008.
[0106] It is to be understood that, if any prior art is referred to
herein, such reference does not constitute an admission that the prior
art forms a part of the common general knowledge in the art in any
country.
[0107] In the claims which follow and in the preceding description of the
invention, except where the context requires otherwise due to express
language or necessary implication, the word "comprise" or variations such
as "comprises" or "comprising" is used in an inclusive sense, i.e. to
specify the presence of the stated features but not to preclude the
presence or addition of further features in various embodiments of the
invention.
* * * * *