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| United States Patent Application |
20120061915
|
| Kind Code
|
A1
|
|
Snow; Roger M.
|
March 15, 2012
|
High-mid-low variant of Pai Gow poker
Abstract
A poker card game which uses physical playing cards or electronic virtual
cards displayed on a video screen is disclosed. Steps in the play of the
game may include: a player placing a wager to enter the poker card game;
a dealer dealing at least six cards to at least one player to form three
distinct player hands comprising a player at least three card high hand,
a player at least two card mid hand and a player at least one card low
hand; the dealer dealing at least six cards to the dealer to form three
distinct dealer hands comprising a dealer at least three card high hand,
a dealer at least two card mid hand and a dealer at least one card low
hand; the dealer setting the three distinct dealer hands according to the
house rules of setting hands; comparing the three distinct dealer hands
to the respective three distinct player hands; and paying the player on
the poker game wager if at least two of the three distinct player hands
outranks at least two of the three respective distinct dealer hands.
| Inventors: |
Snow; Roger M.; (Las Vegas, NV)
|
| Serial No.:
|
807745 |
| Series Code:
|
12
|
| Filed:
|
September 13, 2010 |
| Current U.S. Class: |
273/292 |
| Class at Publication: |
273/292 |
| International Class: |
A63F 1/00 20060101 A63F001/00 |
Claims
1. A method for playing a poker card game using physical playing cards or
electronic virtual cards displayed on a video screen, comprising: A
dealer requiring a player to place a wager to enter the poker card game;
a dealer dealing a set of at least six cards to at least one player and
requiring the player to form three distinct player hands comprising at
least a player three card high hand, a player at least two card mid hand
and a player at least one card low hand; the dealer dealing a set of at
least six cards to the dealer to form three distinct dealer hands
comprising a dealer at least three card high hand, a dealer at least two
card mid hand and a dealer at least one card low hand; the dealer setting
the three distinct dealer hands according to a set of house way rules of
setting hands; the dealer comparing the three distinct dealer hands to
the respective three distinct player hands; the dealer paying the player
on the poker game wager if at least two of the three distinct player
hands outranks at least two of the three respective distinct dealer
hands.
2. The method of claim 1, wherein the dealer allows the player an option
to place at least a first side bet wager that is paid when a
predetermined event occurs in the play of the game.
3. The method of claim 2, wherein the dealer allows a player an option to
place a second side bet wager that is paid according to another
predetermined criteria, wherein the another predetermined criteria is
selected from the group consisting of a paytable and a progressive
jackpot.
4. The method of claim 2, wherein the predetermined event and payout for
the event are determined according to a paytable.
5. The method of claim 1, wherein in the dealer comparing the three
distinct player hands to three distinct dealer hands, at least one tie
between specific player and dealer hands is considered a loss for the
player.
6. The method of claim 1, wherein a card handling device with playing
card recognition capacity reads each card in each set of cards to provide
set information to a processor and each set of cards is then hand
delivered to each player and the dealer.
7. The method of claim 6, wherein the card handling device is selected
from the group consisting of a shoe or a shuffler.
8. The method of claim 7, wherein the processor is programmed with rules
for setting sets of cards into a high-hand, mid-hand and low-hand, and
the processor determines how each hand can be strategically played for a
statistically best long term result.
9. The method of claim 8, wherein the statistically best long term result
is provided to individual players by the dealer with respect to their
individual hands.
10. The method of claim 8, wherein the dealer allows individual players
to request that the processor determine how to set the player hands.
11. The method of claim 10, where the dealer's hand is automatically set
into three hands according to a look-up table with identical
statistically best long term results provided to the dealer as are
provided to individual players with respect to their individual hands.
12. The method of claim 1, wherein the poker card game is played on a
gaming platform selected from the group consisting of a traditional
gaming table, a video gaming machine, an electronic gaming platform, and
a hybrid thereof.
13. The method of claim 1, wherein each set of cards consist of six
cards, and one three-card hand, one two-card hand, and one one-card hand
is formed from each set.
14. A method of administering a wagering game, comprising: A dealer
accepting a primary wager from each player to enter the game; A dealer
dealing each player and the dealer a set of six cards each; The dealer
setting cards from the set into: A three-card high hand; A two-card mid
hand; and A one-card low hand according to a set of predetermined house
way hand setting rules; The dealer requiring the player to either elect
to set three hands from the player set of cards or the dealer setting the
player hands according to a set of predetermined house way hand setting
rules, wherein each player's set of cards are set into; A three-card high
hand; A two-card mid hand; and A one-card low hand The dealer comparing
the dealer and player high, mid and low hands and paying the player a
payout when at least two of the three player hands outrank the same two
dealer hands.
15. The method of claim 14, and further comprising the dealer permitting
each player to make a first optional side bet on the occurrence of a
predetermined winning five-card poker hand formed from the set of six
player cards.
16. The method of claim 14, and further comprising the dealer paying a
first player who made a qualifying first bonus wager an envy bonus payout
when another player holds a qualifying first bonus hand.
17. The method of claim 14 and further comprising the dealer permitting
each player to make a second optional side bet on the occurrence of all
three of the player hands outranking all three of the dealer hands.
18. The method of claim 16, wherein the dealer pays the envy bonus to the
first player only when the first player holds a winning first bonus hand.
19. The method of claim 18, wherein first bonus payouts and envy bonus
payouts are made according to the following pay table:
TABLE-US-00007
Hand Fortune Pays Envy Bonus
5 Aces 1,000 to 1 $500
Royal Flush 500 to 1 $50
Straight Flush 50 to 1 $10
4 of a Kind 40 to 1 $5
Full House 9 to 1
Flush 6 to 1
Straight 4 to 1
3 of a Kind 3 to 1
2 Pair 2 to 1
Description
BACKGROUND OF THE INVENTION
[0001] 1. Field of the Invention
[0002] The present invention relates to the field of gaming, particularly
casino table card gaming, and more particularly to casino table card
games in which players arrange an initial set of playing cards into
multiple hands played against multiple hands set by a house/dealer.
[0003] 2. Background of the Art
[0004] Traditional poker and variant poker games, such as Pai Gow poker,
are known in the art. The following rules are for Pai Gow poker:
[0005] Public domain Pai Gow poker is a variation of the Chinese domino
game pai gow. Pai Gow poker is played with a 53-card deck, including a
joker. The game is head to head play against the house or banker.
[0006] A player enters the game by placing a wager. Then the player and
dealer receive seven cards each. Typically the player who receives the
first set of cards is determined by a roll of dice or a randomly
generated number. This number may be generated by an automatic card
shuffler, such as the device described in Breeding U.S. Pat. No.
5,275,411. Each player then arranges his or her seven cards into a
five-card hand and a two-card hand. The five-card hand uses traditional
poker rankings. The two-card hand is scored by pairs beating two single
cards, and then by the individual rank of the cards. The highest two-card
hand is a pair of aces, and the lowest possible two-card hand is 3-2.
[0007] After each player has arranged his hand, the banker arranges his
hand according to a set of fixed rules known as the "house way," which
may vary depending on casino preferences. One example of a house way for
traditional Pai Gow poker is the Trump Plaza.TM. house way. According to
the Trump Plaza.TM. house way, the "front" refers to the two-card hand
and the "back" refers to the five-card hand. The "front" and "back"
designations refer to the location of the hand with respect to the player
at the table.
[0008] The hands are set according to the following rules:
TABLE-US-00001
No Pair Place the highest card in the back and
the next two highest cards in the front.
One Pair Place the pair in back and the next two
highest cards in the front.
Two pair: Use the following groups to determine
how to play a two pair:
2 through 6: Low pair
7 through 10: Medium pairs
Jack through king: High pairs
Low pair and low pair: Split
unless holding a king or better, then
play two pair in the back.
Low pair and medium pair: Split
unless holding a king or better, then
play two pair in the back.
Low pair and high pair: Split unless
holding an ace, then play two pair in
the back.
Medium pair and medium pair: Split
unless holding an ace, then play two
pair in the back.
Medium pair and high pair: Always
split.
High pair and high pair: Always
split.
Pair of aces and any other pair: Always
split.
Three Pair Always play highest pair in front.
Three of a kind Always play three of a kind in back
unless they are aces, then play a pair of
aces in back and one ace in front.
Three of a kind twice Always play highest pair in front
Straights, flushes, straight
flushes, and royal flush .dwnarw.
With no pair: When choosing whether to play a
straight, flush, or straight flush play the
category which will allow the highest
two cards in front.
With 6th or 7th card: Play the lower
straight or flush in the back to place the
highest cards in front.
With one pair Play pair in the front only if a straight,
flush, or straight flush can be played in
the back.
With two pair Use two pair rule
With three pair Use three pair rule
With three of a kind Play pair in front.
With full house Use full house rule
Full house: Always split unless the pair is twos and
you have an ace and a king to play in
the front.
Full house with three of a Play the highest pair in front.
kind and two pairs
Full house with three of a Always play the highest pair in front.
kind twice:
Four of a kind Play according to the rank of the four
of a kind:
2 through 6: Always keep together.
7 through 10: Split unless a king or
better can be played in front.
Jack through king: Split unless an
ace can be played in front.
Aces: Always split.
Four of a kind and a pair: Play pair in front.
Four of a kind and three Play pair in front from the three of a
of a kind kind.
Five aces: Split aces and play three aces in back
and two aces in front unless you have
a pair of kings, then play five aces in
back and kings in front.
[0009] This is merely one example of a set of "house way" hand setting
rules. Then the player's five-card hand is compared to the dealer's
five-card hand. Likewise, the player's two-card hand is compared to the
dealer's two-card hand. In the event of a tie between both hands, called
a copy, the tie goes to the banker. If the player beats the dealer with
two higher ranking hands (the five-card hand and the two card hand), the
player wins even money, less a 5% commission. If the player holds one
higher ranking and one lower ranking hand (between the five-card hand and
the 2-card hand), the bet is a push. If the player holds two lower
ranking hands, the player loses the wager.
[0010] When setting the hands, the two-card hand may not be higher in rank
than the five-card hand. The player may ask the dealer to assist in
setting the hands. If the player sets the hands and the two-card hand
rank is higher, then both hands are deemed "fouled" and both lose. The
joker can only be used to complete a straight, flush, or straight flush,
otherwise it is treated as an ace. When used in a flush, the joker takes
the rank of the highest unused card.
[0011] At some casinos, if there is an empty seat, the dealer will also
deal a "dragon" hand to the empty player position. Another player may
assume the dragon hand if he wishes, essentially playing two positions
rather than one. The player is typically required to use the house way in
setting the dragon hand.
[0012] Typically, in Pai Gow poker any player may elect to be the banker
in turn. Many card rooms still allow this practice, however, most larger
casinos no longer allow a player to serve as the banker. If a player
banks the game a 5% commission is charged on the net win. When a player
is the banker the dealer will still play, betting an amount equal to the
last bet the player made when the dealer was banking. It is advantageous
to the player to be the banker because the banker collects wins on copies
and the banker charges a 5% commission after losses are set against
winnings. The opportunity to bank should rotate around the table,
skipping players who decline to bank. If a player wishes to bank, the
player must have enough money on the table to pay off all winning bets to
the other players and dealer. The player/banker must also have played a
previous hand against the house banker. The player/banker must set his or
her hand by the house way.
[0013] The house way of setting hands depends on the particular casino and
complexity of the particular casino game. Dealers are typically trained
in the house way of setting hands by the casino and are expected to
memorize the rules to do so. However, an inexperienced dealer or a dealer
learning a new table game may slow play and/or, make mistakes, resulting
in a loss of revenue.
[0014] There is a published card game that has been marketed under the
name of 221.TM. Commission Free Triple Hand Pai Gow. A rack card
describes the game displays play as follows:
TABLE-US-00002
221 Steps
6 cards
Three hands of 2 cards each
Hands are Hi, Mid and Lo
Each hand is individually
played
One bet per hand
No side bets shown
Payout 1:1 on Pai Gow
All bets are equal
There is a "House Way" of
setting hands
The player may set hands as
desired
Other Pai Gow variants and multi-hand poker games are shown in U.S. Pat.
Nos. 7,487,970 and 6,871,855 (Ko); 7,481,434 and 7,195,244 and 6,793,220
(Feola); 5,294,128 (Franklin)); 6,155,568 (Marquez); 6,474,646 (Webb);
6,626,435 (Kanamori); 6,007,424 (Evers); 5,863,041 (Boylan); 5,810,354
(Banyai); 5,921,550 and 5,988,643 (Awada); and 5,584,486 (Franklin).
Player hand setting is shown for a specific game in Published U.S. Patent
Document 20080171587 (Jackson). All references cited herein are
incorporated in their entirety by reference.
SUMMARY OF THE INVENTION
[0015] A poker card game is disclosed which uses physical playing cards or
alternatively electronic virtual cards displayed on a video screen. Steps
in the play of the game include: a dealer requiring a player wager to
enter the poker card game; a dealer dealing a set of at least six cards
to at least one player to form three distinct player hands comprising a
player at least three-card high hand, a player at least two-card mid hand
and a player at least one card low hand; the dealer dealing a set of at
least six cards to the dealer to form three distinct dealer hands
comprising a dealer at least three-card high hand, a dealer at least two
card mid hand and a dealer at least one card low hand; the dealer setting
the three distinct dealer hands according to the house rules of setting
hands; comparing the three distinct dealer hands to the respective three
distinct player hands; and paying the player on the poker game wager if
at least two of the three distinct player hands outranks at least two of
the three respective distinct dealer hands. Games of the present
invention are novel and non-obvious variants of the public domain game
known as Pai Gow poker.
[0016] The game may alternatively be played by the dealer dealing three
2-card hands to each player and the dealer, with each 2-card hand having
the same rules of rank (e.g., only pairs and high cards) or by varying
the rules of rank, allowing flushes or straight flushes or straights in
only one or two of the hands).
BRIEF DESCRIPTION OF THE FIGURES
[0017] FIG. 1 is an exemplary layout used to practice a method of the
present invention.
[0018] FIG. 2 is an expanded view of a player wager area of the exemplary
layout.
[0019] FIG. 3 is an exemplary game table surface incorporating a house way
hand setting indicator.
[0020] FIG. 4 is an exemplary gaming table system utilizing credit
wagering and the use of physical cards.
DETAILED DESCRIPTION OF THE INVENTION
[0021] A method for playing a variant of the game of Pai Gow Poker is
disclosed. The preferred game is a three hand variant, although the
invention contemplates more than three, for example, four and five hand
versions of the same game. A preferred method of playing the game uses
physical playing cards, such as a standard 52 card deck of cards with one
Joker. The Joker in the present game is used in the same manner permitted
in the game of Pai Gow Poker. That is, Jokers can be used to complete
straights, flushes and straight flushes. Otherwise they are Aces. In
using physical playing cards, a complete set of playing cards (e.g., a
52-card deck with one Joker) is provided as a complete set (either
preshuffled or shuffled in a shuffler). From the complete set are
provided a group of player cards used to form the player hands and a
group of dealer's cards used to form the dealer hands from the complete
set. In this manner, the complete set of cards is transformed into
multiple randomized hands of player and dealer cards to be used in a
single round of play of the game.
[0022] Although a preferred form of the game is offered in a live game
format using live cards, in other embodiments, the game is played on
electronic formats, or in hybrid formats that combine live card play
(e.g., physical playing cards as described above) with credit wagering.
When the game is played on an electronic platform, the platform is
equipped with a display that displays the cards in a virtual format. In
the use of the display, the pixel image components of the display (e.g.,
phosphors, liquid crystals, semiconductor emitters, light-emitting diodes
and the like) are stimulated by direction of a processor to cause a
temporary transformation of the light-emitting pixel components to
portray an image of game information (e.g., playing cards), which
temporary transformation will be reversed (stopped) in transitioning to
another round of play.
[0023] The method comprises the step of the dealer receiving a mandatory
wager from each player to enter the game or a gaming machine or platform
accepting a wager from a player. The wager amount can be any amount
within house limits. According to the method, the dealer deals at least
six cards to at least one player and the dealer requires the player to
form three distinct player hands. In other embodiments, more than three
hands are required by the dealer to be formed, such as four or five
hands. The hands in the three card version include a player three card
high hand, a player at least two card mid hand and a player at least one
card low hand. A preferred grouping of player hands includes a three card
high hand, a two card mid hand and a one card low hand, using a total of
6 cards. Other groupings are contemplated, such as a 3 card high hand, a
3 card mid hand and a 2 card low hand, or three 3-card hands, or one
3-card hand and two 2-card hands, etc. The dealer may set a player's hand
a "house way," for example by using the house way indicator system
described in co-pending application Ser. No. 12/572,205 filed Oct. 1,
2009. The content of this application is incorporated by reference.
[0024] The game may also be simplified by playing three 2-card hands, with
each 2-card hand having the same rules of rank (e.g., only pairs and high
cards) or by varying the rules of rank, allowing flushes or straight
flushes or straights in only one or two of the hands).
[0025] Although the preferred format requires the dealer to deal the exact
number of cards needed to set each hand, in other embodiments, the dealer
may deal additional cards may require the player to discard cards to form
a best high, mid and low card hand. In other embodiments, the dealer may
permit players to buy an additional card or cards to better a high, mid
or low card hand. Alternatively, the rules may require the dealer to
direct players to draw/discard cards, or use additional wild cards or
special cards. An exemplary special card is a card of a fifth suit, or a
bonus card, for example.
[0026] According to the method, the dealer also deals at least six cards
to the dealer to form three distinct dealer hands comprising a dealer
three card high hand, a dealer at least two card mid hand and a dealer at
least one card low hand. A preferred grouping of dealer hands includes a
three card high hand, a two card mid hand and a one card low hand. The
dealer sets the three distinct dealer hands according to the house rules
of setting hands, and preferably using a "house way" indicator, as
described above. The variants above that are described with respect to
the player hand also apply to the dealer hand. In one example of the
invention, the dealer and players receive the same number of cards. In
other forms of the invention, the dealer receives one or more cards than
the players to improve the house edge, and the dealer is required to
discard the excess card or cards.
[0027] According to one method of the present technology, after the hands
are set, the three distinct dealer hands are compared to the respective
three distinct player hands. Players are paid on the poker game wager if
at least two of the three distinct player hands outrank at least two of
the three respective distinct dealer hands. The ranking system in one
example of the invention uses a known three-card poker ranking system to
resolve the high hand. This system is used only to resolve the high
(three card) hand in this example as the mid and low hands lack three
cards. A preferred three card ranking system ranks cards (highest to
lowest) as: straight flush, three of a kind, flush, pair, high card. The
mid hand is resolved using pairs and high card. Straights, Flushes and
Straight flushes are not considered in resolving the mid hand, because
the preferred mid hand is a two-card hand. Rather, only pairs and high
cards are considered. The low hand is preferably resolved on the basis of
rank alone, since the low hand contains only one card. In other
embodiments, when the hand is a three card hand, standard three-card
poker rankings are instead used to determine relative rank. It is to be
understood that the ranking system selected depends upon the number of
cards in the hand. For example, if one hand contains 4 cards, known four
card poker rankings would be used to resolve that hand.
[0028] In addition to the base game wager, the dealer allows a player to
make a second optional side bet wager that pays when a predetermined
event or one of a plurality of predetermined events occurs in the play of
the game. In one embodiment, players win an odds bonus payout on the
occurrence of all three of the player hands outranking all three of the
dealer hands, referred to as a "hat trick". In one example of the
invention, the player wins an odds payout on the occurrence of a hat
trick.
[0029] An alternative hand ranking method could allow for "cumulative
count" of cards determining a high hand, with the highest count winning
on the hand. The low hand is resolved on the basis of the rank of the
individual card.
[0030] A first optional wager may also be offered by the dealer. Payouts
on this wager are made according to another predetermined criterion,
wherein the another predetermined criterion is selected from the group
consisting of a pay table and a progressive jackpot. In a preferred
embodiment, the player makes a best five-card poker hand from the six
available cards. The best hand in one example of the invention is
compared to a look up table of standard five-card poker rankings and
corresponding payout odds. Alternatively, pay table payouts may comprise
fixed payout amounts, odds payout amounts, progressive payout amounts,
portions of progressive payout amounts and combinations thereof.
[0031] In one preferred embodiment, the first optional wager pays on a
plurality of predetermined winning 5-card poker hands, with corresponding
payout odds. The less frequently occurring hands pay higher odds, while
the more frequently occurring hands pay lower payout odds.
[0032] In addition to the base game wager, the dealer allows a player to
make a second optional side bet wager that pays when a predetermined
event or one of a plurality of predetermined events occurs in the play of
the game. In one embodiment, players win an odds bonus payout on the
occurrence of all three of the player hands outranking all three of the
dealer hands, referred to as a "hat trick". In one example of the
invention, the player wins an odds payout on the occurrence of a hat
trick.
[0033] In a preferred embodiment, when the dealer determines that the
player holds any two higher ranking hands than the dealer, the dealer
awards the player a win on the mandatory wager. When any one of the hands
tie, in a preferred embodiment, the total wager or the event outcome on
that comparison of individual hands is a loss for the player. In other
embodiments, if two or three hands tie, the wager may be a loss for the
player. In some embodiments, the player must hold a higher ranking high
hand wager, and must also beat the mid or low hand. In a less preferred
embodiment, the player must beat the mid and low hand to win against the
dealer. In yet other embodiments the players high, mid and low hand must
outrank the dealer's high, mid and low hand to win on the primary wager.
[0034] In one form of the invention, the game is played according to a
live gaming table format. Such a format typically includes a standard
gaming table with a substantially horizontal gaming surface, and with a
printed felt layout. Built into the table or positioned on the table is
provided a card handling device, which in one example is an automatic
card shuffling device with playing card recognition capacity. An example
of a suitable device is disclosed in pending application Ser. No.
11/810,864, filed Jun. 6, 2007, the content which is incorporated by
reference into entirety. The card handling device preferably is equipped
with a processor that controls card handling functions, receives and
stores card information from the card recognition components and also is
programmed with "house way" hand setting instructions for the game. The
shuffler reads each card in each set of cards. For example, when the
shuffler is programmed to deliver a set of six cards to each player and
the dealer, the identity of each card in each set is stored in the
processor's memory. Each set of cards is delivered to each player and to
the dealer. In other embodiments, the card handling device is a shoe, and
in order to capture the identify of each card in the set, the dealer
inputs a command to designate the first and last card dealt into the set
of cards. This type of system is similar to and may be enabled according
to the teachings of Published US Patent Application Document 20100090405
filed 1 Oct. 2009 (Roger Snow) which is incorporated herein by reference.
[0035] The processor preferably has memory and preconfigured hardware
(e.g., FPGA or ASIC) content that may be accessed. In the memory may be
stored a look-up table of possible arrangements of six or other number of
cards into a high-hand, mid-hand and low-hand, and identifies how each
hand should be set according to house way rules. One way to display the
house way rules is to provide an electronic house way display on the
gaming table, and to display the rank and/or suit of at least two of the
three hands. Upon display, the dealer sets the hand according to the
house way rules.
[0036] By setting hands the house way, games can be strategically played
for a statistically best long term result. This statistically best long
term result is provided to individual players with respect to their
individual hands. The dealer may permit players an option to set their
hand in any way they see fit. However, if they don't set the hands so
that the highest hand outranks the mid hand, and the mid hand outranks
the low hand, the dealer may call a "foul" and the player automatically
loses the wager. In one embodiment, the dealer requires each player to
set exemplary "House Way" rules "B" the player hands the house way.
Exemplary "House Way" Rules "B"
House Way
Garbage
[0037] 1. If Flush or better can be played in the high hand, and Q high
in the mid hand, then best the low hand. [0038] a. When the higher
single card in the mid hand is a K, if the lower one in the mid hand and
the low hand card are all less than 9, then the higher card should be
placed in the mid hand and the lower one placed in the low hand.
Otherwise the higher card should be placed in the low hand. [0039] b.
When the higher singleton in the mid hand is A, if the lower one in the
mid hand and the low hand card are all less than 10, then the higher card
should place in the mid hand and the lower one place in the low hand.
Otherwise higher card should place in the low hand. [0040] 2. If a ten
high can be played in the low hand, then form the best low hand first and
then form the best high hand. [0041] 3. Keep best of Flush, Straight or
Straight Flush in the high hand, and then make the best low hand. [0042]
4. If there is no Flush, Straight or Straight Flush in the high hand,
then put the 1st, 5th, and 6th highest cards in the high hand, and put
3rd highest card in the low hand.
One Pair
[0042] [0043] 1. Try a pair in the mid hand and place the highest single
card in the low. If the pair is Kings or Aces and the low hand is less
than 8, then split the pair. [0044] 2. If a ten high can be played in the
low hand, then form the best low hand and then form the best high hand.
If the high hand is a pair, put the pair with the smallest card in the
high hand. [0045] 3. Play best high (One Pair or better) hand and then
best low hand. [0046] a. With a pair that is tens or better in the high
hand and Q high in the mid, if the highest single card is less than a 10,
then split the pair. Otherwise do not split the pair. [0047] b. If the
high hand is a pair, put the pair with the smallest card in the high hand
and then form the best low hand.
Two Pairs
[0048] Try a pair in the mid and best high hand. If the high hand is a
pair, put the pair with the smallest card in the high hand.
Three Pairs
[0049] Play the middle pair with one high pair card in the high hand, low
pair in the mid hand and one high pair card in the low hand.
Three of a Kind
[0050] 1. Place a pair in the mid hand, and place the highest single
card in low hand. [0051] 2. If a ten high can be played in the low hand,
then form the best low hand and then form the best high hand. [0052] a.
If high hand is a pair, place the pair with the smallest single card in
the high hand. [0053] b. Play three of a kind in the high and then make
the best low hand. Three of a Kind with a Pair
[0054] Try a pair in the mid hand, then form the best high hand.
Three of a Kind Twice
[0055] Split up the high three of a kind between the low and mid hands.
Four of a Kind
[0056] Play a pair in the mid hand, and play the highest single card in
the low hand.
Four of a Kind with a Pair
[0057] Play a pair in the mid hand, then form the best high hand.
[0058] When a house way display is provided, the rules of the game may
allow individual players to electronically request house way
instructions, by inputting a command, so that the statistically best long
term result is provided to individual players with respect to their
individual hands. This request can be inputted directly into the house
way display touchscreen controls by the dealer or by the player. Upon
displaying the house way for the hand, the player or preferably the
dealer may then arrange the player cards the house way.
[0059] As with many casino games, games of the present invention
preferably require the dealer to set all three hands according to a house
way. This may be automatically accomplished by using an electronic house
way indicator. Once the dealer's set of cards is read, the house way
setting instructions for at least two of the hands is automatically
displayed and the dealer arranges the cards accordingly. When the dealer
sets his hand the house way, he is setting hands according to a look-up
table with identical statistically best long term results as are provided
to individual players with respect to their individual hands.
[0060] Games of the present invention may also be practiced on other
gaming platforms, such as on an electronic gaming machine or EGM, on a
multi-player EGM, on a chipless gaming table, which utilizes physical
cards and simultaneously enables credit wagering.
[0061] In one example of the invention, a first optional wager pays odds
payouts for a plurality of predetermined hand combinations. In addition,
if the player's optional bonus wager meets or exceeds a predetermined
threshold, the player may qualify for an envy bonus payout. Preferably,
envy bonus pays odds based on the ranking of other player hands. For
example, an exemplary threshold value is $5.00 on the first bonus wager.
If a first player wins this wager and made a qualifying envy wager and
another player also wins with certain hands triggering an envy bonus, the
first player additionally wins an envy bonus. An exemplary pay table is
provided below:
TABLE-US-00003
1.sup.st Bonus
Hand Payout Envy Bonus
5 Aces 1,000 to 1 $500
Royal Flush 500 to 1 $50
Straight Flush 50 to 1 $10
4 of a Kind 40 to 1 $5
Full House 9 to 1
Flush 6 to 1
Straight 4 to 1
3 of a Kind 3 to 1
2 Pair 2 to 1
Example 1
[0062] The example of the invention is referred to as the Fortune San Lo
Poker.TM. game, and features head-to-head play against a dealer with two
optional bonus bets. The game is played with a 53-card deck that includes
a semi-wild joker. The joker can be used as an ace, or to complete a
straight flush, a straight and a flush. The dealer deals each player a
set of exactly six cards to make three distinct poker hands: a high hand
comprising three cards; a mid hand comprising two cards; and a low hand
comprising one card.
[0063] The dealer also receives a set of exactly six cards and arranges
them into three distinct poker hands according to a house way. The "house
way" of setting hands is defined by a set of predetermined rules that
provide specific guidelines on how each and every specific combination of
six initial cards should be arranged into three distinct hands. One
example of a suitable method of setting the hands the house way is shown
in TABLE 1, below. Setting hands the "house way" provides the best
long-term strategy for winning. The house way may vary from casino to
casino and it is not uncommon to take as long as a week to train a dealer
in the house way of setting hands. For this reason, it is desirable to
provide a system for assisting the dealer in setting hands the house way,
as described in co-pending application Ser. No. 12/572,205, filed Oct. 1,
2009, attorney docket number PA2723.ap.US, the content of which is hereby
incorporated by reference.
TABLE-US-00004
TABLE 1
Hand Rule for setting hand
Three card The dealer will play his lowest-valued highest ranking
hand hand. For example, if the dealer's highest three-card
hand is a straight, and the dealer has more than one
straight, the dealer will play lowest straight.
EXCEPTION: The dealer will play a higher
valued highest ranking hand if doing so lets him play a
pair in the 2-card hand.
Two card The dealer will play his lowest value highest ranking
hand hand. For example, if the dealer's three remaining
cards are A , J , 7 , he will play A 7 in his
two-card hand.
One card The remaining card goes into this hand.
hand
[0064] Once each player hand and the dealer hands are set, the dealer will
proceed around the table and compare the dealer high hand against each
player high hand, the dealer mid hand against each player mid hand, and
the dealer low hand against each player low hand. In the event of a tie,
the house wins. If at least two of the three distinct player hands
outranks at least two of the three distinct dealer hands, then the player
wins on the primary wager, otherwise the primary wager is lost.
Preferably the player wins 1:1 odds on the primary bet but other payout
schemes are contemplated, such as different odds, a fixed payout or other
payout. Hands are ranked according to the following exemplary table.
However, it is understood that any known poker rankings, or combinations
thereof, could be used without deviating from the scope of the invention.
Ranking of Hands
TABLE-US-00005
[0065] Three card (high) hand: Straight flush (AKQ is highest, A23 is
second highest)
Three of a kind
Straight (AKQ is highest, A23 is second
highest)
Flush
Pair
High card
Two card (mid) hand: Pair
High card
One card (low) hand: High card
[0066] FIG. 1 is an exemplary gaming table layout 300 for the game of the
present invention, marketed under the name Fortune San Lo Poker.TM. game.
The game may be played on a gaming table surface 310 that is a
traditional gaming table, a video gaming machine, an electronic gaming
platform, or a hybrid thereof, such as Shuffle Master Incorporated's
i-Table.TM. system, a chipless gaming platform. The i-Table system is
disclosed in pending application Ser. No. 12/218,583, filed Jul. 15,
2008, attorney docket no. PA2212.ap.US. Cards are preferably dispensed
with the aid of a card handling device with card recognition technology
(shown in FIG. 3), such as the i-Deal.TM. shuffler, as disclosed in
pending application Ser. No. 11/598,259, filed Nov. 9, 2006, attorney
docket no. PA1717.ap.US. The entire specifications of the two pending
applications are hereby incorporated by reference.
[0067] Gaming table 300 has chip tray 320 disposed in the dealer area and
a plurality of player areas 330. Each player area 330 has a primary wager
position 340 and preferably two optional bonus bet positions 350, 352.
Position 352 is the area designated for the first optional "Fortune" bet
and area 350 is designated at the area for the second optional "Hat
Trick" bet. In the preferred embodiment, surface 310 further includes a
plurality of paytables 360 with odds payouts for at least the first
optional bonus bet, and preferably for the additional envy bonus.
Additionally, each player position has a designated spot for each of the
three distinctive hands, low hand 315, mid hand 325 and high hand 335.
[0068] As shown in FIG. 2, the dealer requires the player to make the
primary wager in area 340 against the dealer to enter the game. The
dealer also may allow the player to make at least one side bet,
preferably two side bets, by placing additional wagers on bonus bet
positions 350 and 352. In the preferred embodiment, the players wager on
the second optional (hat trick) side bet may not exceed the amount of the
primary wager 340. In other embodiments, side bet wagers can exceed the
amount of the base game wager. The optional side bets are resolved
according to a predetermined criteria, such as a paytable including odds
payouts, fixed payout amounts, progressive payouts and combinations
thereof.
[0069] In the preferred embodiment, when the dealer allows the player to
place a threshold meeting wager of $5.00 on the first optional bonus bet,
or the Fortune Bonus, the bet will be identified by the dealer by the
dealer placing an "Envy" lammer next to the player's bonus bet. The
lammer will identify those players eligible for an additional bonus, or
Envy Bonus. In one embodiment, the player may only be awarded and collect
an "envy" payout on another player's hand, not their own hand or the
dealer's hand. A players placing at least a $5.00 wager on the first
optional bonus bet will qualify for the Envy Bonus if the player has a
winning first bonus payout and another player who placed the wager has at
least four of a kind. Preferably, the Envy bonus is paid according to a
predetermined criteria, such as a fixed amount for a specific hand
ranking. In other embodiments, any player who placed a first bonus bet
meeting or exceeding a predetermined threshold amount, regardless of
whether the bet is won or not qualifies for an envy bonus on other player
hands.
[0070] In an alternate embodiment, as shown in FIG. 3, gaming table 300
further includes an electronic house way display 200. Details of the
operation of a suitable house way display are described in co-pending
U.S. patent application Ser. No. 12/572,205, filed Oct. 1, 2009, attorney
docket number PA2737.ap.US, the content of which is incorporated by
reference herein. Preferably display 200 has a touchscreen surface 210.
It is understood that display 200 may be a stand-alone unit in
communication with a card handling device with card recognition
technology or the display may be incorporated into an electronic
platform, such as the i-Table.TM. system.
[0071] Since Pai Gow poker traditionally does not have a set starting
position, a random number generator (RNG) is preferably provided to
determine which player will receive the first set of cards. The RNG may
be disposed in the card handling device 362, in a display 200 processor
(not shown), or in a microprocessor (not shown) in communication with
display 200. The number representing the starting position may be shown
on display 200.
[0072] Once all player hands and the dealer hand have been dealt, display
200 may be prompted automatically or via touchscreen surface 210 to
display the "Dealer House Way" to set the dealer hand. The house way
varies from casino to casino and may be customized according to user
preferences, such as the house way rules previously discussed. Dealers
may require or may offer to set player hands according to the house way,
according to an example of the invention.
[0073] In one example of the invention, there is no requirement that a
dealer set the player hand or the player set the player hand according to
the house way. Where the term "dealer" is used, the dealer may be a live
dealer, a virtual dealer or a processor providing the dealer activities
during the play of the game. In this example, the only rule for setting
the player hand is that the high hand outrank the mid hand and the mid
hand outrank the low hand. Otherwise, the player automatically loses.
Preferably, the optional first side bet would remain in play and be
resolved regardless of a "foul". In other words, the high hand must be
ranked higher than the mid hand, and the mid hand must be ranked higher
than the low hand. If a player does not follow this rule, the player
hands are fouls an accordingly.
[0074] When display 200 is prompted to show the house way for either the
dealer hand or a player hand, preferably, only an electronic
representation of the low hand 215 and the mid hand 225 are shown. From
this information, the high hand is automatically deduced. However, in an
alternate embodiment all three distinct hands may be displayed, or the
dealer may individually scroll through each of the three distinct hands
on display 200. The processor (not shown) computes the house way for the
particular set of cards prompted via programming, an algorithm, a look-up
table, or the like.
Bonus Bets
[0075] The first optional bonus bet, or Fortune Bonus, is a five card side
bet. The dealer requires the players to form their best five-card poker
hand out of the set of six cards. In this example, a best five-card poker
hand is formed from the six available cards. Players achieving a five
card poker ranking of at least two pair win the optional first bonus bet
according to a predetermined criteria, such as a paytable or a
progressive jackpot. Additionally, players winning the first optional
bonus bet who were allowed by the dealer to place wagers in at least a
predetermined denomination, preferably $5.00 or greater, qualify for an
Envy bonus. However, players cannot win an "envy" bonus on their own hand
or the dealer's hand. An exemplary paytable for the Fortune and Envy
bonuses is as follows:
TABLE-US-00006
Hand Fortune Pays Envy Bonus
5 Aces 1,000 to 1 $500
Royal Flush 500 to 1 $50
Straight Flush 50 to 1 $10
4 of a Kind 40 to 1 $5
Full House 9 to 1
Flush 6 to 1
Straight 4 to 1
3 of a Kind 3 to 1
2 Pair 2 to 1
[0076] In one example of the invention, a player who was allowed by the
dealer to make this side bet whose hand was less than two pair in rank
can still win $500.00 when another player who also made the bonus bet
holds five Aces. In a preferred form of the invention, the players who
make a qualifying wager and hold a winning bonus hand qualify for an envy
bonus when another player holds an envy-qualifying hand.
[0077] The second optional bonus bet allowed by the dealer is the Hat
Trick bet. This optional bet pays set odds, such as 6 to 1, if the
player's the three distinct player hands outranks all of the three
distinct dealer hands. Preferably, the dealer does not allow players to
wager more on the Hat Trick bet then on the primary wager.
[0078] In addition to a live game format), games of the present invention
may be played on a chipless gaming table platform. FIG. 4 shows an
exemplary chipless gaming table 100 system for playing live card games
with physical playing cards (e.g., 106a and 106b) and utilizing credit
wagering according to technologies enabled and disclosed herein. Gaming
table 100 can be a variety of common constructions or configurations as
are typically used as the structural components of gaming table in the
industry. The typical gaming table has a tabletop or playing surface 104
and a perimeter pad or armrest 108 which extends at least about the
portion of the table periphery facing players. The relatively straight
back portion of the periphery 110 is used by the dealer (not shown) and
can be partly or wholly padded as may vary with the particular table
chosen. Seven player display/input systems 112a-112g are shown. Each of
the player input systems 112a-112g has a processor 114-114g (shown in
phantom) and a touch screen entry surface 116a-116g. There may be an
optional dealer chip tray 120.
[0079] There is also a game controller, CPU or casino computer 128 (shown
in phantom) whose location at the table system 100 is relatively
unimportant, but which must be in direct (hardwired or wireless or
networked) communication with each individual player processor 114a-114g
and a card reading and/or delivery system 122, preferable a card handling
device such as a shoe or a shuffler with integrated card recognition
technology, from which playing cards are supplied, with a least a
rank/count (and preferable also suit) of individual cards known as the
cards are removed (for example, one-at-a-time) and delivered to player
positions and/or the dealer position. The card delivery system 122 is in
communication with controller 128 by wired or wireless communication
methods. Chipless gaming table 200 may further comprise a more centrally
located display 200, which is also in communication with game controller
128 and preferably includes a random number generator. Display 200, or
the House Way Display, may provide information on player stating position
for games with no set position, like Pai Gow poker, and may also provide
the player and dealer with instructions on how to set their hand
according to house rules. The individual processors 114a-114g could also
be in communication with the game controller 128 by wireless or hardwired
connections. Communication is not limited to electronic or electrical
signals, but may include optical signals, audio signals, magnetic
transmission or the like.
[0080] The gaming table 100 also advantageously includes a betting chip
rack 120 which allows the dealer to conveniently store betting chips used
by the dealer in cashing players in and out of the game. A money drop
slot (not shown) is further included to allow the dealer to easily
deposit paper money bills therein when players purchased credits.
[0081] Table 100 can support a system, or form a part of a system for
playing live card games which is constructed according to the present
invention. The card game system 100 described herein in one example is a
retrofit system which has been added to standard gaming table support
frame. Such a retrofit system includes an upright communal player display
130 which displays images which depict game information such as pay
table, hand counts, win/loss information, historical win/loss information
by player, and a wide variety of other information considered useful to
the players. The display 130 is a two-sided display that will be
explained more fully below.
[0082] The system also preferably includes a dealer control 118 which is
preferably provided in the form of a display with touch screen controls
positioned within the chip rack 120. In an alternate embodiment, the
dealer control resides on the card dispensing device 122 or as a separate
keypad (not shown). The individual player position processors are
preferable graphics processors 114a-114g and not full content CPUs as a
cost saving, space saving, and efficiency benefit. With the reduced
capacity in the processor as compared to a CPU, there is actually reduced
likelihood of tampering and fraudulent input.
[0083] The "Chipless Table" format and architecture described herein
comprises generic concepts and specific disclosure of components and
subcomponents useful in the practice of the present technology. It should
be appreciated at all times that equivalents, alternatives and additional
components, functions and processes may be used within the system without
deviating from the enabled and claimed technology of this invention.
[0084] One preferred construction of a Chipless Table has from three to
eight players (Shown in FIG. 1 as seven player positions) with five, six
or seven Player betting positions 112a-112g (with independent monitors
114a-114g) being preferred, a Dealer console 118, a double-sided table
sign (shown in FIG. 1 as 130, with a front player exposed screen 132 and
a casino pit directed screen 134), a card reading shoe 122 (or card
reading shuffler or overhead camera imaging system or table mounted card
reader--not shown), a chip tray 128, cards 106a, b, a generic felt 136
and a table computer 128 using the Aquarius Controller.TM. protocol (game
controller, under the table manufactured by Progressive Games, Inc. of
Las Vegas, Nev.), for example.
[0085] The game information (which is preferable for multiple games) is
configurable and will be set-up during the initial installation of the
table and may be switched from game to game on-the-fly at each table. It
is from the set-up that the Game information is selected so that the
graphics on the Player Touch Screen 116a-116g. Dealer Console 118, Pit
Display 134 and Table Display 132 provide the correct information
regarding the game in play. It is the capability of changing individual
types of game events (e.g., from blackjack to baccarat) at a table that
enables, or even requires that the generic felt 136 is free of any
permanent printing that identifies only a specific game at a table. There
may be separate monitors (not shown) that enable display of games names,
game rules and paytables for individual games, or under table
back-lighting that may project such information display on the table.
[0086] Using the Pit Display 134, the game is selected by casino personnel
and communicated to the table controller 128 via a touch screen control
on the pit display 134. The table controller (and/or a central pit
controller) sends out the appropriate graphics to each of the Player
screens and table signs to begin game play.
[0087] An exemplary chipless table system is disclosed in co-pending U.S.
application Ser. No. 12/218,583, filed Jul. 15, 2008 and Ser. No.
12/231,759, filed Sep. 5, 2008 which are herein incorporated by reference
in the entireties.
* * * * *